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You'll see the Morph being applied but you need to click Appy to create the keyframe. Go to the frame where you wish to use the Morph and drag the slider. If you created Morph correctly, you should see a slider it in the panel. The keyframes will be inserted and you should see your morph.Ģ. Go to the frame where you with to use the Morph, select it from the Actions panel, click either insert Reference or Insert Copy. The Morph you created is essentially a 'preset' at this stage, waiting to be applied.ġ.
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When you create a Morph and go back to the Mainline, you should not see anything change until you apply the Morph.
MOHO PRO 12 VIDEO TUTORIALS MAC
I'm on Windows but it should work on Mac the same way. Ps: Would love to play with Victor Paredes's Blend Morph Face which the SmithMicro Tutorial Video says is in the Library, but it isn't there and I couldn't find anyplace to downloadīlend Morphs works here in 12.2. Indeed a new ACTION is created however it's not a BLEND and it doesn't do anything after trying dozens of times ~ the exact same thing happens and the Dialog Alert comes up "THERE ARE NO BLENDABLE MORPHS FOR THIS LAYER"Ĭan someone >please< explain what's going on here? Is there a setting I need to switch? The timeline goes back to Zero from Frame One when I click the Mainline (top) line in the Actions window but no change in the image is registered as a Blend Morph- MOHO thinks I'm still drawing or editing the original image as if I were on FRAME ZERO …except my image DOESN'T "return to it's default state" The character should return to its default state.
MOHO PRO 12 VIDEO TUTORIALS MANUAL
Manual P.371 says: After you create your new morph, click the Mainline (top) line in the Actions window. If you want to find out more about Moho, you can join in on a launch webinar Friday August 12, 1016, that will offer an inside look into everything new.I watched the Tutorial SmihMicro sold me on Blend Morphs as well as SEVERAL others ~ but it flat out DOESN"T work in MOHO PRO 12 - at least not in the way all of these earlier version tutorials AND current manual explain it Motion Blur gets an overhaul in the latest Moho, looking much more natural and cinematic. There are also new bone constraints in Moho 12 and a lot of other enhancements and tweaks that will make animation easier. Smart Actions can now be named automatically. Bones also have more colors to choose from in Moho 12. New Pin Bones are basically 1-point bones that allow you to quickly shape or animate an asset, similar to the puppet pin tools in After Effects and Photoshop.īones themselves see a new setting that will let you ignore inverse kinematics which can fix some binding issues. This can prevent parts of the rig from “wandering” when doing pose to pose animation. This will be a great way to create a library of actions that can be used on any production.Ī new Auto Freeze Keys setting lets you key every single bone, every single time. Importing and exporting actions lets you bring them into other documents and apply them to different characters.
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Bones and RigsĪ great addition to Moho 12 is that rigs with similar bone structures can now share actions. Setting keys for any point on the mesh will allow you a ton of flexibility when creating animation. This can give you some extra control over your assets. Smart Warp in Moho pro 12 allows you to manipulate images through a mesh. You can quickly change between poses using a slider and apply keyframes without having to touch the layers panel at all. The switch selection window was designed as a quick way t switch out layers and record that switch in the timeline. It’s pretty much universal, keeping all your line, curves and points in tact. Import vector drawings, make changes and then even export it back. Moho Pro 12 adds bezier support, working similar to other vector applications, so it should all feel familiar. In addition, you can now interchange vector artwork between Moho and other vector apps. Layers can have a color, tags and comments, as well as manage timeline visibility. A new column based system allows for easy viewing and organization within the document.
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Most is the new library which has been rewritten from the ground up and no longer relies on a web based system. The layers panel has also received an upgrade. Smith Micro offers a look into some of the features that are in Moho Pro 12 (formerly known as Anime Studio), releasing soon. Moho is meant to be a complete animation solution built for animators.
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